Boiling Blood. Blood/Elementalism

Discussion in 'Damage Dealer' started by Wyck, Jan 11, 2018 at 8:03 AM.

  1. Wyck

    Wyck New Bee Templar

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    Greetings!

    Here is fresh endgame build, that works decently enough to be endgame build (but still sucks compared to broken Hammer builds and AR builds). It uses old boring Eldritch Tome as main weapon, and new elemental focus from Winter Cache - Orochi Thermal Invertor (it inverts heat mechanics making you do more damage with elementalism at zero or low heat).

    Disclaimer It's practically classic Blood build, but with an addition of quite powerful Elementalism ability and it's passive - Crystallized Flame, that get's extra damage buff from new elemetalism focus.

    Build:

    [​IMG]

    Ability Rotation:

    Crystallized Flame, Eldritch Scourge , Desecrate, Maleficium x3 , Reap, Maleficium x3 .

    First cycle of rotation will have low damage due to low corruption, but starting from second rotation you will stay at high corruption most of the time, when it matters most.

    In case of Energy starvation - i highly recommend using Vali Metabolic Accelerator gadget. Sweet spot to use it, normally lies before using Reap in rotation. Also it's advised to have high Critical Chance, Seed of Aggression, Cold Silver Dice and Energy Affix (though Havoc will do nicely as well). Also you can always throw Torment.

    Additional data

    Here is the long parse of this build:

    [​IMG]

    Old Blood Savagery build to compare (with rotation Eldritch Scourge , Desecrate+Savagery, Maleficium x3 , Reap, Maleficium x3 .
    [​IMG]

    Stats for both parses:
    [​IMG]

    [​IMG]

    Old Blood Savagery build

    Blood Savagery build. High DPS build without use of questionable mechanics. • r/SecretWorldLegends

    The bane of all Blood builds is unstable bullshit that is happening with Maleficium critical chance. In short fight (most boss fights are short anyway) , while having 35%+7,5%=42.5% critical chance , you may get 12% (BULLSHIT!) critical rate on your Maleficium, or get 32% (with insane chains of critical hits) critical rate on it, while it should be ~22% (multi-hit abilities have thier crit rate halved) .

    P.S. Grimoire of Foul Gods actually does not suck for Single target damage. it's on par with Eldritch tome. I will make a separate post about it when get back to upgrading it further.

    P.P.S. it's possible that there are better ability rotations for both builds.
     
    Last edited: Jan 11, 2018 at 8:52 AM
  2. Szalord

    Szalord Agent

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    Why are you leveling the Inverter?
     
  3. Wyck

    Wyck New Bee Templar

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    Because the cheese we have now with it will getting fixed sooner or later :)
     
  4. Szalord

    Szalord Agent

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    It's not a cheese, it's how the game works and has always worked in TSW. It won't ever be changed, it'll require a complete rework of the combat system (and probably of the itemization as well to some extent to balance that) and Funcom won't do that. But do whatever you want, waste distillates if you feel like doing it :). At least, you'll have an option to use Ice Beam as elite with that secondary for any build using it.
     
  5. Wyck

    Wyck New Bee Templar

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    I'm also using that focus in scenarios. Cry Flame on one spawn, Blizzard on next spawn = super easy mode E10 :)
     
  6. Szalord

    Szalord Agent

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    Blizzard also updates dynamically on your currently active weapon, it has the exact same mechanic Blaze has, so still not a reason to waste resources - but well, this is just an advise. BTW, Blizzard is not affected by the head damage signet (reported as a bug already), but well i guess you probably have a blood signet in that slot?
     
  7. Wyck

    Wyck New Bee Templar

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    Swapped it for Pargon while ago for sake of weapon versatility.
     
  8. Szalord

    Szalord Agent

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    Ah yeah, well RIP Blizzard's damage being bugged without signet's effect :D. Funcom in its best!
     
  9. LexXxich

    LexXxich Conspirator

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    When you say "sucks compared to broken hammer or AR builds", what kind of % difference do you mean?
     
  10. Wyck

    Wyck New Bee Templar

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    In short fight AR and Hammer DPS will make you cry about your life choices about weapon. In longer fights though difference is not that drastic really, problem is though that at some point there are almost no long fights.
     
  11. Szalord

    Szalord Agent

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    The thing is that when you reach that point, and when fights are that short even with you being blood in the group, then you don't really care anymore... Sure, if you want to race the charts or do personal burst records or anything like that, blood won't be the weapon for that purpose.